![]() ![]() You are then prompted to enter your username/email and password. To activate your licenses, go to 127.0.0.1:30304 in your web browser and click Sign in from the Online licensing menu. This includes using your Chaos account to access your purchased licenses from anywhere online. The installer is fairly straightforward and easy to run, but if you need help, please see the Installing the License Server page for details on the process. For example, signing in any of the Chaos applications, will automatically log the user in all other Chaos applications installed on the machine. The ULA allows Single Sign On for all ULA integrated Chaos desktop apps. ![]() The Unified Login Application is integrated in the License Server installation. See the License Server Interface page for more information. V-Ray 5 for 3ds Max is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year.The License Server's interface is accessible in a web browser. Term licensing is available at $470 (annually) and $80 (monthly). ![]() Perpetual licenses are priced at $1,180 with upgrades available for $590. ![]() V-Ray 5 for 3ds Max, Update 1 is free and available now for anyone with a V-Ray 5 license. Viewport Upgrades – V-Ray Materials will now appear even more realistic in the 3ds Max viewport, giving important context to artists as they edit their scenes.įor a full feature tour, please visit the product page.Intel Open Image Denoising – Excellent for interactive rendering, Intel Open Image Denoise cleans up noise fast, on any machine.Enhanced tyFlow Rendering – tyFlow simulations can now be rendered with V-Ray GPU and Chaos Cloud.Batch Camera Rendering – Users can now export all of the cameras in their scene, making it easier for Chaos Cloud users to render any camera angle they need from a single export.V-Ray Camera Lister – Easily edit all of the cameras in the scene from one interface.Faster Global Illumination on V-Ray GPU – The V-Ray Light Cache now processes on the GPU, making it much faster to get to the first pixel.Progressive Caustics – Render reflected lighting from surfaces like glass and water are now far easier to achieve. ![]()
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